Funky Syncopation drum pattern

The starter 16th-note funk template: a syncopated kick, a firm 2 and 4 and shaded ghost notes under a one-handed 16th hat. It is not one record's part; the listening references use the same ingredients. Press Play to hear it with a sampled drum kit at 96 BPM, change the tempo or swing, and follow every hit on the grid.

How to count the Funky Syncopation

Count it as: 1 e & a 2 e & a 3 e & a 4 e & a. The pattern is one bar of 4/4 (16th-note grid).

The Funky Syncopation pattern, hit by hit

Each character is one step of the grid and each group is one beat. X is an accented hit, x a normal hit, o a quiet or ghost note and - a rest.

Funky Syncopation drum pattern (4/4, 16th-note grid)
VoicePattern
KickX--x ---x --x- -x--
Snare---- X--- ---- X---
Ghost snare--o- --o- -o-o ---o
Closed hatxooo xooo xooo xooo

Tempo and feel

Tight and low. The ghost notes decorate the backbeat rather than compete with it; the one on the a of 3 speaks a little more to lead into beat 4. The default tempo is 96 BPM. It plays with 53% swing by default; move the Swing control toward 50% to hear it straight. Slow it down until every hit is controlled, then raise the tempo a few BPM at a time.

How to practise the Funky Syncopation

Loop the kick alone. Add ghost notes below the hats, a touch stronger on the a of 3 and the a of 4. Make beats 2 and 4 unmistakable.

Variations to try next

Accent offbeat hats. Leave beat 1 empty. Move the final kick one sixteenth later.

Where to hear this feel

Records in this family include Average White Band - Pick Up the Pieces (Robbie McIntosh) and Herbie Hancock - Chameleon (Harvey Mason). This is a style study written for practice, not a transcription of any one recording.